32 thing about CS3216 i remember
I remember....
1. Having to write a "resume" when signing up for the module
2. Mailing Prof Ben about not being able to help out for the press conference thingy cos i had work.
3. Watching "The Last Lecture" on Google videos before the 1st day of class
4. The intro lecture where we had to go around and get to know people ala Speed Dating
5. The show-and-tell session which we discovered interesting things about our classmates
6. The "can't work with the same person twice except for final project" policy
7. The advertising for groupmates for each assignment / project (and the confusion that came with it)
8. Telling my friends / lecturers that i was taking "The Facebook Module"
9. The viral experiment with the pens and clips
10. Someone telling me that CS3214 and CS3215 were the killer modules of their fields, while CS3216 was just... killer.
11. The whole lot of time spent on coming up with some fantastic idea for an app (which never really took off)
12. panicking about my App Seminar Presentation thinking it was a week earlier than scheduled
13. The project pitching party where for one night i was a millionaire (even if it was just 10 million Ben dollars)
14. Writing the text for newsfeeds, about pages and application descriptions
15. Designing banners, About Page pictures and ridiculously small 16x16 icons
16. Adding some of my classmates' apps
17. spamming my friends app invites
18. listening to a bunch of entrepreneurs talk about life experiences
19. wondering just how all the technical stuff was relevant to me, before reminding myself that this was a SOC module on SOFTWARE DEVELOPMENT
20. late nights and early mornings working on the application
21. Writing up the reports and coming up with the "why this app is so cool and we should get good grades"
22. the total disbelief of my That's Bullsh*t! app having supposedly 10k users (which turned out to be a bug with insight - making the app live up to its name)
23. spending so much time in FB that my friends thought i was hooked.
24. wondering how prof found the time to go use all our apps so much that he ended up on most of the games' leaderboards at some point
25. Having the lecturer from the class next door come over and tell us to "keep it down"
26. having to come up with 99 comments for peer reviews (11 people, 3 categories, 3 comments each) when we usually worked with each other mostly over msn and barely for more than a week.
27. telling people that it was that last 30 percent for each assignment everyone was "killing each other for"
28. having to explain to my friends why my class started at 6.30 instead of some more regular time (somehow we rarely started at 6.30)
29. Writing design reviews and being thankful i took a module on User Experience Design
30. looking at the final project and going "damn prof is sure going to say 'i told you so' " when we discovered some problems
31. wondering how to break the news to the back-end programmer that we wanted to make changes to the app.
32. wondering why the heck i even took CS3216 in the first place cos the workload was nuts, but in some strange way later realising that its probably one of the best modules i've ever taken (seriously).
(There's a section on 16 things about CS3216 i'd something or other, but can't think of it. when i do i'll add)
A blog from the pioneering class of CS3216: Software Development in Evolving Platforms (07/08 Semester 2)
Monday, April 14, 2008
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